Might and Magic Heroes VII <span style=color:#39a8bb>by xatab</span>

Might and Magic Heroes VII by xatab

Size
9.8 GB
Seeders
25
Leechers
0
Files
9
Category
Added
03/22/19 at 3:41am GMT+1
Uploaded by
rutor Trusted
Infohash
c59a4e6ba9a0f58dbdd43a009f3745e34ef99ece

Description
















ИНФОРМАЦИЯ:

Год выпуска: 29 сентября 2015 г.

Жанр: Strategy, Turn-based, Tactical, RPG

Разработчик: Limbic Entertainment

Издатель: Ubisoft

Тип издания: RePack

Язык интерфейса: Русский, Английский

Язык озвучки: Русский, Английский

Таблетка: Вшита (CODEX)



СИСТЕМНЫЕ ТРЕБОВАНИЯ:

✔ Операционная система: Windows 7 SP1 or Windows 8/8.1 (only 64 bit)

✔ Процессор: Intel Core i5 660 3.3 GHz or AMD Phenom II X4 955 @ 3.2 GHz

✔ Оперативная память: 4 GB RAM

✔ Видеокарта: nVidia GeForce GTX460 or AMD Radeon HD5850 (1024 MB VRAM)

✔ Звуковая карта: Звуковое устройство, совместимое с DirectX® 9.0с

✔ Свободное место на жестком диске: 13 GB



ОПИСАНИЕ:

Сюжет Героев VII повествует о кровавой войне, которая привела к смене правящей династии Священной Империи. После смерти императрицы страна полыхает в пламени раздора: многочисленные противники сражаются за трон. В это время герцог Иван созывает шесть доверенных советников. Этот совет призван помочь ему выбрать правильный путь, чтобы положить конец войне за престолонаследие. Меч и Магия Герои VII – это триумфальное возвращение знаменитой серии пошаговых стратегий. Отправляйтесь в незабываемое путешествие в мир фэнтези с потрясающим сюжетом и пошаговой ролевой системой!



Особенности игры: » Исследуйте и покоряйте чарующий мир Асхана

» Мудро используйте свои ресурсы

» Возглавьте армию легендарных существ

» Развивайте многочисленные способности своего героя и получайте мощнейшие артефакты.Особенности репака: » Ничего не вырезано | Ничего не перекодировано

» Игровые архивы не распакованы.

» Пропатчено до версии v. 1.8-build 37786

» DLC: Pre-Order Pack, Deluxe Edition Pack (Necropolis, Stronghold) "The Lost Tales of Axeoth"

» Добавлено дополнение "The Lost Tales of Axeoth: Every Dog Has His Day"

» Все пути реестра сохранены.

» Время установки ~ 12 минут

» Repack от xatab

» Смена языка в меню настроек игры в любом сочетании.

» Релиз проверен на Windows 7 (64) и Windows 10 (64)Особенности патча v 1.8:

Content

[Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.



General

[Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.

[Fixed] Pathfinding ability and Pathfinder specialization.

[Fixed] In some campaigns, players can get stuck when spamming ESC during ed scenes.

[Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.

[Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.

[Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.

[Fixed] Skull Ring effect.



Gameplay

[Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.

[Implemented] Altars and Seals now show up on the minimap.

[Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.

[Improved] The random Skilling Popup has been overhauled.



AI

Added Wait action to the Combat AI

Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain

Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more

Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units

Adventure AI now uses Forts and external Dwellings more readily

Fixed smaller numerous bugs with AI scoring



Multi-player

[Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.

[Fixed] A bug where the hero got deselected at the start of a new turn.

[Fixed] A bug where the game gets stuck when the AI attacked an empty town.

[Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.

[Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.

[Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.

[Fixed] A bug where the language of the AI player was incorrectly displayed.

[Fixed] A visual bug where the camera clipped through the healing tent.

[Fixed] A visual that caused the town screen to shake.

[Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.

[Improved] Made Duel Multiplayer sessions more stable.

[Implemented] You are now no longer able to join session for which you don't have the map downloaded.



Level Design

Stronghold Map 2

[Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.

[Fixed] An issues with Cutscenes preventing the player from ending his turn while running.

Stronghold Map 3

[Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.

Dungeon Map 2

[Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.

Dungeon Map 3

[Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.

Scenario Timber Wars

[Fixed] An issue that triggered the defeat under wrong condition.



Editor

Object Properties

[Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.

[Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.

[Fixed] Clicking on the Landscape does not open an empty window anymore.

[Fixed] Changes are not saved when closing the Property Window

[Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.



Dragon Utopia/Elemental Forge Properties

[Fixed] Editor crashes on removing Reward Item.



Merchant Properties

[Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties



Magic Menagerie/Elemental Conflux Properties

[Fixed] "Allowed Factions for Recruitment" option.



Battle Site properties

[Implemtented] Options to define Resources and specific Artefacts as rewards.



Hero Properties

[Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.

[Implemented] Increased level cap from 30 to 999.



Town Properties

[Fixed] No Scroll Bar present in the general tab.

[Fixed] The Govenor and the Garrision could not be removed once assigned.

[Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.

[Implemented] Sculpt Ground option.

[Implemented] Moved Garrison to its own tab.



Fort Properties

[Implemented] Local Guard Tab.



Map Properties

[Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.

[Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.

[Implemented] Increased level cap from 30 to 999.



Chest Properties

[Removed] 'ResourceAmounts' option.



AI settings

[Implemented] AI tab to Town Properties.

[Implemented] AI ignore setting to Armies and Buildings.

[Implemented] AI border control setting to Armies.

[Implemented] AI stay in Area of Control setting to Armies.



Editor

[Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.

[Fixed] Editor does not save if the map name contains spaces

[Fixed] Speaker and Position properties are disabled when creating new dialogue lines

[Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.

[Implemented] Custom Heroes into Editor Hero list.

[Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.

[Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.

[Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.

[Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.



Unreal Editor

[Fixed] Editor cannot be launched after switching Renderer to DirectX 11.

[Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.



Campaign Editor

[Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.



Layer Tools

[Fixed] Selected combat map name doesn't save after the user hits create.

[Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.

[Fixed] Improper appearance of Academy Bridge observed when used in the map.

[Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.

[Improved] Moved Town/Fort Connection Label to the top.

Audio

[Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered

[Fixed] loss of background music after returning from a Battle Site combat

[Fixed] that combat map specific ambient sounds do not play if music is muted in the options

[Fixed] that combat map specific ambient sounds continued to play on the adventure map after battleРазбиваем на 3xDVD5: 1-DVD5: autorun.inf, setup.exe, data.bin

2-DVD5: data1.bin

3-DVD5: Redist/* data2.bin data3.binСкриншоты | повтор:

СВОИ СКРИНШОТЫ: Торрент перезалит. Пропатчено до версии - 1.8 (build 37786).

Добавлено дополнение "The Lost Tales of Axeoth: Every Dog Has His Day" . Обновлено 22.04.2016 г.

File list
  • Might and Magic Heroes VII by xatab
  • autorun.inf 43 B
  • data.bin 3.9 GB
  • data1.bin 3.1 GB
  • data2.bin 2.8 GB
  • data3.bin 56.1 MB
  • Redist/DirectX/DirectX Web setup.exe 292.8 KB
  • Redist/vcredist_x64.exe 9.8 MB
  • Redist/vcredist_x86.exe 4.8 MB
  • setup.exe 2.8 MB

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