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Lynda - Substance Painter Essential Training

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3.4 GB
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Files
48
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at 10:51am GMT+1
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775ee7c35aa135f4a0c3ac56ebda18c087235e1c
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Description
These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.


Topics include:


Creating a project

Getting to know the views

Working with layers and materials

Working with the brush tool set

Texturing a weapon asset

Exploring textures

Rendering in Iray


http://lynda.com/tutorial/496947

File list
  • Lynda - Substance Painter Essential Training
  • 001 Welcome.mp4 8.4 MB
  • 002 What to know.mp4 1.3 MB
  • 003 Exercise files.mp4 1.4 MB
  • 004 Creating a project.mp4 7.4 MB
  • 005 Getting to know the views.mp4 17.2 MB
  • 006 Navigating and configuring the 3D view.mp4 31.4 MB
  • 007 Using the shelf - Filtering content.mp4 31.3 MB
  • 008 Using the shelf - Importing content.mp4 27.8 MB
  • 009 Baking overview.mp4 28.9 MB
  • 010 Using match by mesh name.mp4 34.3 MB
  • 011 Baking maps for the gun asset.mp4 22.2 MB
  • 012 Baking the ID map.mp4 20.8 MB
  • 013 Ambient occlusion mixing.mp4 26.9 MB
  • 014 Normal mixing.mp4 16.2 MB
  • 015 Understanding the material workflow.mp4 30.4 MB
  • 016 Using effects and blending modes.mp4 47.7 MB
  • 017 Working with material IDs.mp4 21.8 MB
  • 018 Using Polygon Fill to create masks.mp4 43.4 MB
  • 019 Creating a metal material.mp4 35.8 MB
  • 020 Adding wear effects using generators.mp4 39 MB
  • 021 Creating and using smart materials.mp4 22.4 MB
  • 022 Understanding the basic brush settings.mp4 23.3 MB
  • 023 Understanding the alignment settings.mp4 23.7 MB
  • 024 Using alphas and stencils.mp4 22.9 MB
  • 025 Creating and saving brushes and tools.mp4 21.5 MB
  • 026 Using clone.mp4 13.6 MB
  • 027 Using smudge.mp4 9.4 MB
  • 028 Symmetry.mp4 10.2 MB
  • 029 Lazy mouse and follow path.mp4 13.4 MB
  • 030 Seamless painting.mp4 9.6 MB
  • 031 Working with resolution.mp4 16.4 MB
  • 032 Working on the grip and barrel.mp4 45.7 MB
  • 033 Adding wear to the grip.mp4 35.1 MB
  • 034 Texturing the handle.mp4 36.6 MB
  • 035 Completing the handle materials.mp4 49 MB
  • 036 Texturing the core.mp4 20.1 MB
  • 037 Texturing the base.mp4 45.1 MB
  • 038 Adding emissive details.mp4 25.3 MB
  • 039 Working with opacity.mp4 37.2 MB
  • 040 Adding a decal with the Projection tool.mp4 34.6 MB
  • 041 Painting normal detail on the base.mp4 43.7 MB
  • 042 Exporting textures.mp4 24.7 MB
  • 043 Iray settings.mp4 29.6 MB
  • 044 Viewer settings.mp4 35.4 MB
  • 045 Setting the camera and post effects.mp4 31.1 MB
  • 046 Next steps.mp4 1.5 MB
  • Ex_Files_Substance_Painter_EssT_Pt1.zip 1.2 GB
  • Ex_Files_Substance_Painter_EssT_Pt2.zip 1.1 GB

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