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Hard Surface Modeling - 4

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Description
This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.

This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.

The training is broken into 4 parts. You can read the details of each part after the break.

NOTE: This is training does not cover UV mapping and texturing of the scene





Content Details - 7 Video Chapters (with Audio)

Duration - 120 mins

lesson plan


modeling the base armour

starting with the environment. Building the cable box.

modeling the platform

building and simulating the cables

adding the top lighting structure

modeling a chair and a computer

exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks)




http://www.rohandalvi.net/advmodeling

File list
  • Hard Surface Modeling - 4
  • hard surface - chapter19 - base armour.mp4 123.3 MB
  • hard surface - chapter20 - cable box.mp4 218.3 MB
  • hard surface - chapter21 - platform.mp4 214.4 MB
  • hard surface - chapter22 - cables.mp4 71.4 MB
  • hard surface - chapter23 - top light.mp4 94.6 MB
  • hard surface - chapter24 - chair and computer.mp4 131.2 MB
  • hard surface - chapter25 - render.mp4 429 MB
  • hard surface - chapter26 - octane.mp4 143.2 MB
  • hard surface - original file.rar 541.3 KB
  • hard surface - part 4 files.rar 1.2 MB

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