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HARD SURFACE MODELING IN HOUDINI

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Description
This is part one only.


This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.


This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.


The training is broken into 4 parts. You can read the details of each part after the break.

part 1


Content Details - 7 Video Chapters (with Audio)


Duration - 118 mins


lesson plan


modeling the basic structure

building the metal frame

making the power block using VDB

modeling the top connector

adding a frame to the power block

building ends for the metal frame

building internal connectors



http://www.rohandalvi.net/advmodeling

File list
  • HARD SURFACE MODELING IN HOUDINI
  • hard surface - chapter1 - basic shape.mp4 181.9 MB
  • hard surface - chapter2 - metal frame.mp4 111.4 MB
  • hard surface - chapter3 - power block.mp4 123.9 MB
  • hard surface - chapter4 - top connector.mp4 162.3 MB
  • hard surface - chapter5 - power block frame.mp4 58.5 MB
  • hard surface - chapter6 - frame ends.mp4 80.3 MB
  • hard surface - chapter7 - cable connectors.mp4 108.5 MB
  • hard surface - introduction.mp4 10.2 MB
  • hard surface - part 1 files.rar 266.5 KB
  • watch first - polybevel update - very important.mp4 18.8 MB

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