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File list
Packt.Game.Development.Patterns.with.Unity.2019
design-assets.com.webloc249 B
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/01 - The Course Overview.mp413 MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/02 - Setup Git SCM.mp414.8 MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/03 - Commits, File Mergeability, Avoiding Merge Conflicts, and Backing out of Mistakes.mp431.9 MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/04 - Nested Prefabs, Prefab Variants, and Working with Team Members.mp424.5 MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/05 - Subdividing and Merging Scenes and Sandbox Scenes.mp415.8 MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/06 - Asset Importing, Asset Cache, and Inplace versus External Asset Importing.mp410.3 MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/07 - FixedUpdate versus Update, Time Scale, and Time.time and Physics.mp421.2 MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/08 - Monobehaviour.Invoke() and the Truth about Timers.mp47.2 MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/09 - What Is a Coroutine and How Do I Schedule One.mp416.8 MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/10 - Coroutine Lifespan and Differences from Other Event Functions.mp416.3 MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/11 - Parallel versus Asynchronous_ Threads and Thread Safety in Unity.mp412.3 MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/12 - Unused Capacity Is Wasted Capacity, Resource Bound Operations, and Busy Waiting.mp412.6 MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/13 - Defining a Unity Job, Packing Arguments, and Unpacking Results.mp49.3 MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/14 - Scheduling a Unity Job and Choosing an Allocator.mp49.8 MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/15 - Job Dependencies and Cleanup.mp418.9 MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/16 - A Preview of the Entity Component System.mp425.2 MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/17 - What Is a State Machine, What Qualifies as a State, and How Can States Overlap.mp413 MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/18 - A Visual Example - State Machines in Mecanim.mp414 MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/19 - Tracking a Player Character's State.mp418.1 MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/20 - Driving an AI Agent with State.mp421.8 MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/21 - Commands with References, SendMessage, and UnityEvents.mp424 MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/22 - Publish-Subscribe, Singletons, and Facades.mp413.9 MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/23 - Scriptable Objects and Their Uses.mp413.1 MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/24 - Building a Simple Game Save Mechanism.mp422.9 MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/25 - Restoring a Scene from Save and Its Objects from a Save.mp425.7 MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/26 - Unity GUI Components and Layout.mp411.4 MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/27 - Unity Events in the GUI.mp420.7 MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/28 - Editor Tooling and Inspector Attributes.mp431.3 MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/29 - Conditional Compilation and Execution.mp415.7 MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/30 - Separating Input for Touch Screens, Keyboards, and Gamepads.mp417.9 MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/31 - Prototyping and Blocking out a Scene.mp417.1 MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/32 - Main Menu, Save, and Restore.mp417.4 MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/33 - Loading Player Controls and Camera.mp426.3 MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/34 - Post Processing - Lightmaps, Reflection Probes, and Occlusion.mp416 MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/35 - Closing Notes.mp45.3 MB