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Packt - Game Development Patterns With Unity_2019

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File list
  • Packt - Game Development Patterns With Unity_2019
  • 1 - Partitioning Your Workflow for Teams/01 - The Course Overview.mp4 13 MB
  • 1 - Partitioning Your Workflow for Teams/02 - Setup Git SCM.mp4 14.8 MB
  • 1 - Partitioning Your Workflow for Teams/03 - Commits, File Mergeability, Avoiding Merge Conflicts, and Backing out of Mistakes.mp4 31.9 MB
  • 1 - Partitioning Your Workflow for Teams/04 - Nested Prefabs, Prefab Variants, and Working with Team Members.mp4 24.5 MB
  • 1 - Partitioning Your Workflow for Teams/05 - Subdividing and Merging Scenes and Sandbox Scenes.mp4 15.8 MB
  • 1 - Partitioning Your Workflow for Teams/06 - Asset Importing, Asset Cache, and Inplace versus External Asset Importing.mp4 10.3 MB
  • 2 - Timing and Scheduling in Unity3D/07 - FixedUpdate versus Update, Time Scale, and Time.time and Physics.mp4 21.2 MB
  • 2 - Timing and Scheduling in Unity3D/08 - Monobehaviour.Invoke() and the Truth about Timers.mp4 7.2 MB
  • 2 - Timing and Scheduling in Unity3D/09 - What Is a Coroutine and How Do I Schedule One.mp4 16.8 MB
  • 2 - Timing and Scheduling in Unity3D/10 - Coroutine Lifespan and Differences from Other Event Functions.mp4 16.3 MB
  • 2 - Timing and Scheduling in Unity3D/11 - Parallel versus Asynchronous_ Threads and Thread Safety in Unity.mp4 12.3 MB
  • 3 - The Unity Jobs System/12 - Unused Capacity Is Wasted Capacity, Resource Bound Operations, and Busy Waiting.mp4 12.6 MB
  • 3 - The Unity Jobs System/13 - Defining a Unity Job, Packing Arguments, and Unpacking Results.mp4 9.3 MB
  • 3 - The Unity Jobs System/14 - Scheduling a Unity Job and Choosing an Allocator.mp4 9.8 MB
  • 3 - The Unity Jobs System/15 - Job Dependencies and Cleanup.mp4 18.9 MB
  • 3 - The Unity Jobs System/16 - A Preview of the Entity Component System.mp4 25.2 MB
  • 4 - Modeling NPC and Player Behavior with State Machines/17 - What Is a State Machine, What Qualifies as a State, and How Can States Overlap.mp4 13 MB
  • 4 - Modeling NPC and Player Behavior with State Machines/18 - A Visual Example - State Machines in Mecanim.mp4 14 MB
  • 4 - Modeling NPC and Player Behavior with State Machines/19 - Tracking a Player Character's State.mp4 18.1 MB
  • 4 - Modeling NPC and Player Behavior with State Machines/20 - Driving an AI Agent with State.mp4 21.8 MB
  • 5 - Saving the Game and Communicating with Objects/21 - Commands with References, SendMessage, and UnityEvents.mp4 24 MB
  • 5 - Saving the Game and Communicating with Objects/22 - Publish-Subscribe, Singletons, and Facades.mp4 13.9 MB
  • 5 - Saving the Game and Communicating with Objects/23 - Scriptable Objects and Their Uses.mp4 13.1 MB
  • 5 - Saving the Game and Communicating with Objects/24 - Building a Simple Game Save Mechanism.mp4 22.9 MB
  • 5 - Saving the Game and Communicating with Objects/25 - Restoring a Scene from Save and Its Objects from a Save.mp4 25.7 MB
  • 6 - Decoupling for Cross Platform Behavior/26 - Unity GUI Components and Layout.mp4 11.4 MB
  • 6 - Decoupling for Cross Platform Behavior/27 - Unity Events in the GUI.mp4 20.7 MB
  • 6 - Decoupling for Cross Platform Behavior/28 - Editor Tooling and Inspector Attributes.mp4 31.3 MB
  • 6 - Decoupling for Cross Platform Behavior/29 - Conditional Compilation and Execution.mp4 15.7 MB
  • 6 - Decoupling for Cross Platform Behavior/30 - Separating Input for Touch Screens, Keyboards, and Gamepads.mp4 17.9 MB
  • 7 - Applying What You Learned/31 - Prototyping and Blocking out a Scene.mp4 17.1 MB
  • 7 - Applying What You Learned/32 - Main Menu, Save, and Restore.mp4 17.4 MB
  • 7 - Applying What You Learned/33 - Loading Player Controls and Camera.mp4 26.3 MB
  • 7 - Applying What You Learned/34 - Post Processing - Lightmaps, Reflection Probes, and Occlusion.mp4 16 MB
  • 7 - Applying What You Learned/35 - Closing Notes.mp4 5.3 MB
  • 9781838550608_Code.zip 207.3 MB

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