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Packt - Game Development Patterns With Unity_2019
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813 MB
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36
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01/20/20
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4000c6ec64e0a2971d3f694bab193e860483bb25
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File list
Packt - Game Development Patterns With Unity_2019
1 - Partitioning Your Workflow for Teams/01 - The Course Overview.mp4
13 MB
1 - Partitioning Your Workflow for Teams/02 - Setup Git SCM.mp4
14.8 MB
1 - Partitioning Your Workflow for Teams/03 - Commits, File Mergeability, Avoiding Merge Conflicts, and Backing out of Mistakes.mp4
31.9 MB
1 - Partitioning Your Workflow for Teams/04 - Nested Prefabs, Prefab Variants, and Working with Team Members.mp4
24.5 MB
1 - Partitioning Your Workflow for Teams/05 - Subdividing and Merging Scenes and Sandbox Scenes.mp4
15.8 MB
1 - Partitioning Your Workflow for Teams/06 - Asset Importing, Asset Cache, and Inplace versus External Asset Importing.mp4
10.3 MB
2 - Timing and Scheduling in Unity3D/07 - FixedUpdate versus Update, Time Scale, and Time.time and Physics.mp4
21.2 MB
2 - Timing and Scheduling in Unity3D/08 - Monobehaviour.Invoke() and the Truth about Timers.mp4
7.2 MB
2 - Timing and Scheduling in Unity3D/09 - What Is a Coroutine and How Do I Schedule One.mp4
16.8 MB
2 - Timing and Scheduling in Unity3D/10 - Coroutine Lifespan and Differences from Other Event Functions.mp4
16.3 MB
2 - Timing and Scheduling in Unity3D/11 - Parallel versus Asynchronous_ Threads and Thread Safety in Unity.mp4
12.3 MB
3 - The Unity Jobs System/12 - Unused Capacity Is Wasted Capacity, Resource Bound Operations, and Busy Waiting.mp4
12.6 MB
3 - The Unity Jobs System/13 - Defining a Unity Job, Packing Arguments, and Unpacking Results.mp4
9.3 MB
3 - The Unity Jobs System/14 - Scheduling a Unity Job and Choosing an Allocator.mp4
9.8 MB
3 - The Unity Jobs System/15 - Job Dependencies and Cleanup.mp4
18.9 MB
3 - The Unity Jobs System/16 - A Preview of the Entity Component System.mp4
25.2 MB
4 - Modeling NPC and Player Behavior with State Machines/17 - What Is a State Machine, What Qualifies as a State, and How Can States Overlap.mp4
13 MB
4 - Modeling NPC and Player Behavior with State Machines/18 - A Visual Example - State Machines in Mecanim.mp4
14 MB
4 - Modeling NPC and Player Behavior with State Machines/19 - Tracking a Player Character's State.mp4
18.1 MB
4 - Modeling NPC and Player Behavior with State Machines/20 - Driving an AI Agent with State.mp4
21.8 MB
5 - Saving the Game and Communicating with Objects/21 - Commands with References, SendMessage, and UnityEvents.mp4
24 MB
5 - Saving the Game and Communicating with Objects/22 - Publish-Subscribe, Singletons, and Facades.mp4
13.9 MB
5 - Saving the Game and Communicating with Objects/23 - Scriptable Objects and Their Uses.mp4
13.1 MB
5 - Saving the Game and Communicating with Objects/24 - Building a Simple Game Save Mechanism.mp4
22.9 MB
5 - Saving the Game and Communicating with Objects/25 - Restoring a Scene from Save and Its Objects from a Save.mp4
25.7 MB
6 - Decoupling for Cross Platform Behavior/26 - Unity GUI Components and Layout.mp4
11.4 MB
6 - Decoupling for Cross Platform Behavior/27 - Unity Events in the GUI.mp4
20.7 MB
6 - Decoupling for Cross Platform Behavior/28 - Editor Tooling and Inspector Attributes.mp4
31.3 MB
6 - Decoupling for Cross Platform Behavior/29 - Conditional Compilation and Execution.mp4
15.7 MB
6 - Decoupling for Cross Platform Behavior/30 - Separating Input for Touch Screens, Keyboards, and Gamepads.mp4
17.9 MB
7 - Applying What You Learned/31 - Prototyping and Blocking out a Scene.mp4
17.1 MB
7 - Applying What You Learned/32 - Main Menu, Save, and Restore.mp4
17.4 MB
7 - Applying What You Learned/33 - Loading Player Controls and Camera.mp4
26.3 MB
7 - Applying What You Learned/34 - Post Processing - Lightmaps, Reflection Probes, and Occlusion.mp4
16 MB
7 - Applying What You Learned/35 - Closing Notes.mp4
5.3 MB
9781838550608_Code.zip
207.3 MB
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